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Old Jun 30, 2005, 12:51 PM // 12:51   #1
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Default No EXP In Arenas?

Iv noticed since the new update that my level 8 mesmer I created yesterday is getting NO EXP from winning fights the Ascalon Arena.

What the hell? This is my number one way of levelling up characters, I fight in the arenas, grab skills from specific missions, do some more arena fights, etc.
Now im going to have to do all the Fort Ranik type Co-op missions, probably grind a heap of bosses, do every mission that is available, otherwise I wont level up.

Im sorry to all you 'we must unlock everything now via PvP' but this has gone too far. First we get rune traders that absolutly nuked the price and ended up with every guy with a platinum getting full sets of runes. Making grinding for gold take the place of grinding for runes.
Since that update iv noticed thar the price for just abpout anything is sometimes 1/100th of what it was post release, including weaponry and shields, etc.
Collectors/artisans are totally obsolete, anything an artisan has for you outside of town is now available in town, whats the point in them now? For a bit of cash you can easilly get the best armor before Lions Arch at ASCALON??

When I first saw the new update this morning, I thought 'Fine, not bad, theyve implemented some kind of solution to all the tedious whines, without making everything accessible to some lamer with forge armor spamming Courthouse skills in Ascalon Arena'.
Then I fin my level 8 mesmer isnt getting one exp for a victory in the arenas, and iv done all the quests in Ascalon, and tbh im not looking forward to doing ever single quest in each and every area simply to level my character and do some low level PvP with it.

As iv said before, except for my first couple of characters, iv basiclly levelled up every subsequent character via pvp. This suited me fine as I knew how to get each and every skill I wanted, and could go at my own pace, doing my own thing.

This is a bad move a.net, you have addressed a whine,, but I see more as 'teh pvp cr0wdz0r' arnt going to gain access to everything via 2-3 fights. And youv nerfed the game for those people who happilly will take a character through the game rather than unlock stuff for a pre made build.

I enjoy pvp, I would rather level my character via pvp and gain access to skills through quests and trainers, than get skills an items via pvp and EXP via quests and trainers.

I know the game, most of it, I used to be able to compete (thrash) with noobs, or other low level chars, level up, grab some skills, do a few quests, go back, compete, level up etc. etc.
In the last week iv made about 4-5 characters, what do you say to people like me?
Oh we are sorry, you have to level your characters up via missions, so that the 30 minutes per day players can unlock everything they want for their pre mades via PvP?

Big big mistake, here is my whine.
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Old Jun 30, 2005, 02:19 PM // 14:19   #2
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It also affects people who've beaten the game completely. You want to use your main character to get Attribute Refund Points so you can test a ton of your PvP builds? You need 6,000 XP every time you use them up. Back to slaving on the grind farm, that's what.

If a true farmer can solo frind in 20-30 minutes JUST so they can switch their attribute stats around, think of those who can't do it as fast? It can take you over an hour or more, just to be able to go from a PvP Healing Axe weilder to a Protection Hammer build once your refund points are gone. Why? What is the awesome don't-break-the-system reason? There is none!

OK, PvP is now earning faction points.... we get that. But if Attribute points are FAR more important to change around for PvP builds (I never worried about this in PvE), then why make XP the requsite?

Changing secondaries is freely allowed, Changing skills is freely allowed. When in town like those two components, Arena.net needs to allow us to get all 24 refund points back so we can stop being forced to grind. This update change was an inadvertant slap in the face to those who enjoy PvP action with their main character.
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Old Jun 30, 2005, 02:31 PM // 14:31   #3
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I don't see the grip about refund points. There are plenty of more effiecent ways in my opinion to go about getting that 6,000 exp needed to get them back than fighting in the arena. Plus, You just totally refocused your training a character when you use your refund points. Think of getting the refund points back as re-training. I can't just decide someday that I want to swap my college degree for a different one, because they are at the same level and both require the same amount of schooling. It just doesn't make sense.

Oh no, I can't get exp from fighting in the low level arenas. If you don't want to do the missions and PvE to gain levels, build a PvP character! *shock* You become level 20 automatically, and you can fight to unlock anything else you might need. Its the same as what you are doing now (fighting in PvP arenas with RP characters), only instead of needing to get exp, you need to unlock things. I don't see your big complain here.
Don't want to do the missions and other parts of the PvE aspect, you don't have to.
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Old Jun 30, 2005, 02:51 PM // 14:51   #4
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Quote:
Originally Posted by Arothian
I don't see the grip about refund points. There are plenty of more effiecent ways in my opinion to go about getting that 6,000 exp needed to get them back than fighting in the arena. Plus, You just totally refocused your training a character when you use your refund points. Think of getting the refund points back as re-training. I can't just decide someday that I want to swap my college degree for a different one, because they are at the same level and both require the same amount of schooling. It just doesn't make sense.

Oh no, I can't get exp from fighting in the low level arenas. If you don't want to do the missions and PvE to gain levels, build a PvP character! *shock* You become level 20 automatically, and you can fight to unlock anything else you might need. Its the same as what you are doing now (fighting in PvP arenas with RP characters), only instead of needing to get exp, you need to unlock things. I don't see your big complain here.
Don't want to do the missions and other parts of the PvE aspect, you don't have to.

Yeah well it makes perfect sense, and im lame for starting lvl 1 characters and not lvl 20 characters, but the point is that the end of the day, I enjoyed the way I did things.
I really dont see the point in the EXP nerf. Everyone praised the fact you get EXP via PvP, and no one at all complained, to my knowledge. This change was not asked for, and from my point of view is not welcome. What this does is push the game even more into totally seperate PvE and PvP elements, when it should be a mixture of both.

To put it bluntly I enjoy a bit of PvE, searching around for stuff, doing a few missions, but what I did in game directly reflected my level and the arenas I had unlocked.

That means Id walk to Yaks bend with henchies when I hit lvl 11. etc.

Im not really keen on the whole 'PvP only' thing. I want each and every character I have to have access to the FULL game, to be a PvE build that has unlocked everything.
Right now if I make a PvP only build and my Guild is not online I cant go crack a few skulls in the lvl 20 arenas. Likewise I cant take that character on a huge solo henchie only quest to get the skills and items I need.
Personally I see PvP only builds as being vastly reduced, 15 minutes of fun then delete, crap characters.

Thats not to say the majorty of my gameplay is not PvP, because it is.

What it boils down to is Iv read a multitude of posts since release where people have been complaining and moaning that the game doesnt suit them, and in a lot of cases I think those issues have been looked at by A.net.

This latest patch has dramitaclly changed MY gameplay experiance, Ill have to build PvP builds, or devote vast swathes of my time to Missions just for EXP, when previously I would earn level after level in the arenas.

I have been affected, I feel at the very least I am allowed to say this, and I hope someone reads this and considers is the NO EXP NERF actually that great an idea seeing as how we used to get EXP and no one complained?
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Old Jun 30, 2005, 02:57 PM // 14:57   #5
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Quote:
Originally Posted by eventhorizen
What this does is push the game even more into totally seperate PvE and PvP elements, when it should be a mixture of both.

...considers is the NO EXP NERF actually that great an idea seeing as how we used to get EXP and no one complained?
I agree that the game should allow one to do a mixture of both, this is a good quality for GW to have.

No one to my knowledge really complains about getting something, be it EXP or anything else, until its taken away.
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Old Jun 30, 2005, 03:02 PM // 15:02   #6
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Level after level in arenas?

You get almost no xp in arena's compared to any level appropriate area.

In 30 minutes I could get enough XP with henchmen to cover 5 hours of straight winning arena time.
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Old Jun 30, 2005, 03:03 PM // 15:03   #7
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Quote:
Originally Posted by Arothian
I agree that the game should allow one to do a mixture of both, this is a good quality for GW to have.

No one to my knowledge really complains about getting something, be it EXP or anything else, until its taken away.
Sure, and while I can understand the logic behind rewards for PvP characters via PvP, and EXP via PvE missions, this patch HAS totally wrecked the way iv been playing GW.
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